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Promotional materials for Red Earth (Warzard in Japan)

Red Earth was a super-obscure RPG/Fighting game hybrid. Unfortunately, it’s RPG gimmicks held it back from realizing its full potential; only four of the game’s twelve characters were selectable, while the remainder were dummied-out, and reserved for the CPU. Furthermore, the game utilized a level-gaining system the undermined any semblance of balance the game could have had.

Pour a bottle of Cobra on the sidewalk for Red Earth.

Promotional materials for Virtua Fighter

It was a “revolutionary world-first fighting!”

source - FightersGeneration

vampricyoda:

ayitsbookietho:

browningtons:

fucking dragon ball z shit in here

What.

Hax.

They kept doing their specials in the air…..Brawl doesn’t let you do that.

"WHO ARE YOU GUYS?!"

"We’re Starfox."

Harada-sempai discusses Pokken.


“That’s something that got a big reaction, for better or worse [from the development staff]. There are several reasons for this choice, one being that ‘if it were on arcades, it would be interesting to see fan reaction sooner’.”

“The other reason, which is something I always say, is that it’s important for fighting games to at least succeed in arcades once. With arcades charging 100 yen for a single play, if it’s a boring game, it will most certainly be dismissed. It’s really a harsh environment for [arcade games].”
 

Pokémon definitely has a family-oriented image, but in addition to how we decided on developing [Pokkén] as a competitive game with depth, we must also be prepared to face such severe conditions,” 

“Once you have a title that can make it out of the lion’s den called arcades, it’s something you know you can be proud of for being the real deal. Additionally, there aren’t too many developers that take on these kind of challenges nowadays.”

 

“Naturally, it’s being developed into something that elementary school children can also enjoy, but if we’re talking about age demographics, we’re aiming for something over 18 years of age to the early 30s,”.

“When it comes to Pokémon, everyone says they love it up until the fourth grade, and what’s funny is that there are kids who graduate from it after that. Well… it’s not that they ‘graduate,’ since they’re still fans, but they just don’t show [their enthusiasm], and kind of play it more behind-the-scenes.”

“That applies to some of the kids out there. However, for some reason, once they get into their 20s, there are more and more people who enthusiastically share their love for Pokémon.”

“This title is being made as an ‘adult’s Pokémon’ for that generation of people who grew up with Pokémon. Those in their 20s and 30s today have spent a lot of time during their school days with Pokémon, and have some strong memories looking back at the games and anime.”

“And for those people, Pokkén will finally allow them to experience what it’s like to freely move around their favorite Pokémon, and I expect it to be a very impressive title. Please look forward to it.”

[ SRK - SiliconEra - SRK - SiliconEra ]

Nidhogg Finals at Nortwest Majors 2012
Heavy D (Orange) vs LordBBH (Yellow) 

le simulateur d’escrime qui est le plus battage.

Decapre
Psycho Sting and DCM (Anti-Air) – Charge time reduced from 52F → 42F.
Rolento
Close Standing Medium Punch – Increased juggle potential so that EX Stinger (3 Hits) → Close Standing Medium Punch now combos.
Abel
Far Standing Heavy Kick – Fixed the issue where a counter hit against Abel was still possible after the active frames of the attack already ended.
Chun-Li
Forward and Neutral Throw – Reduced the throw escape window by one frame, making it consistent with other throw windows in the game.
Cody
Light Ruffian Kick – Knockdown adjusted from soft to hard against airborne opponents.
Dhalsim
Far Standing Medium Kick – Counter hit now yields proper hit advantage.
Back + Medium Kick – Crouching opponents now get properly pushed back on hit.
Yoga Catastrophe – Adjusted so that only one Yoga Catastrophe can be on the screen at a time.
Dudley
Victory Rose – Counter hit now yields proper hit advantage.
E.Honda
Far Standing Heavy Punch – Adjusted the damage from 100 → 113 if the front part hits.
Fei Long
Crouching Medium Punch – Adjusted damage on counter hit from 78 → 82.
Guy
Far Standing Heavy Kick – Fixed the issue where a counter hit against Guy was still possible after the active frames of the attack already ended.
Rose
Forward and Neutral Throw – Reduced the throw escape window by one frame, making it consistent with other throw windows in the game.
EX Soul Spiral – Fixed damage on counter hit from 160 → 163.
Sagat
EX Tiger Knee – Fixed the issue where Sagat gained SC meter on the first hit.
Seth
HP and Stun – HP and Stun values adjusted from (800/900) → (750/750) for SFIV Seth.
Vega
Medium Rolling Crystal Flash – Fixed the issue where Vega could not perform a red focus on the last hit against a blocking opponent.
Flying Barcelona Special
Fixed the issue where regardless of which strength of attack was used to activate the attack, the height at which Vega grabbed the wall was the same.
Fixed the issue where Vega would cling to the wall at a lower point if the knee hit on the way up.
Modified invincibility from Projectile/Throw Invincibility à Total Invincibility when he jumps off the wall after activation.
Fixed the issue where it was extremely difficult to land the Rolling Izuna Drop against a cornered opponent.

Yun
Zenpo Tenshin
Adjusted throw range during Genei-Jin to match normal version.
Fixed the issue where Yun could be counter hit after active frames of the throw have already ended.

System
Fixed the issue where the “Red Focus” shortcut command was not being saved within the key configuration.
Delayed wake-up available for “dummy” in Training Mode.
Various Netcode fixes
source - Shoryuken

Decapre

  • Psycho Sting and DCM (Anti-Air) – Charge time reduced from 52F → 42F.

Rolento

  • Close Standing Medium Punch – Increased juggle potential so that EX Stinger (3 Hits) → Close Standing Medium Punch now combos.

Abel

  • Far Standing Heavy Kick – Fixed the issue where a counter hit against Abel was still possible after the active frames of the attack already ended.

Chun-Li

  • Forward and Neutral Throw – Reduced the throw escape window by one frame, making it consistent with other throw windows in the game.

Cody

  • Light Ruffian Kick – Knockdown adjusted from soft to hard against airborne opponents.

Dhalsim

  • Far Standing Medium Kick – Counter hit now yields proper hit advantage.
  • Back + Medium Kick – Crouching opponents now get properly pushed back on hit.
  • Yoga Catastrophe – Adjusted so that only one Yoga Catastrophe can be on the screen at a time.

Dudley

  • Victory Rose – Counter hit now yields proper hit advantage.

E.Honda

  • Far Standing Heavy Punch – Adjusted the damage from 100 → 113 if the front part hits.

Fei Long

  • Crouching Medium Punch – Adjusted damage on counter hit from 78 → 82.

Guy

  • Far Standing Heavy Kick – Fixed the issue where a counter hit against Guy was still possible after the active frames of the attack already ended.

Rose

  • Forward and Neutral Throw – Reduced the throw escape window by one frame, making it consistent with other throw windows in the game.
  • EX Soul Spiral – Fixed damage on counter hit from 160 → 163.

Sagat

  • EX Tiger Knee – Fixed the issue where Sagat gained SC meter on the first hit.

Seth

  • HP and Stun – HP and Stun values adjusted from (800/900) → (750/750) for SFIV Seth.

Vega

  • Medium Rolling Crystal Flash – Fixed the issue where Vega could not perform a red focus on the last hit against a blocking opponent.
  • Flying Barcelona Special
    • Fixed the issue where regardless of which strength of attack was used to activate the attack, the height at which Vega grabbed the wall was the same.
    • Fixed the issue where Vega would cling to the wall at a lower point if the knee hit on the way up.
    • Modified invincibility from Projectile/Throw Invincibility à Total Invincibility when he jumps off the wall after activation.
    • Fixed the issue where it was extremely difficult to land the Rolling Izuna Drop against a cornered opponent.

Yun

  • Zenpo Tenshin
    • Adjusted throw range during Genei-Jin to match normal version.
    • Fixed the issue where Yun could be counter hit after active frames of the throw have already ended.

System

  • Fixed the issue where the “Red Focus” shortcut command was not being saved within the key configuration.
  • Delayed wake-up available for “dummy” in Training Mode.
  • Various Netcode fixes

source - Shoryuken

Promotional screenshots for Super Smash Bros. for Wii U

Bet you never noticed the “for” in the games’ titles was a pun, eh?

source - (SRK)

sphereflame said: We should play Ultra sometime!

hell yeah. I’m playing sfxtekken atm, if you have that.

A menage a trois with Ken Masters and Asuka Kazama.I’ll pop the champagne, and let the gems sparkle.(glad I didn’t pick the cats)

A menage a trois with Ken Masters and Asuka Kazama.

I’ll pop the champagne, and let the gems sparkle.

(glad I didn’t pick the cats)

(Source: roxinovak, via fenrir-overdrxve)

Stages from King of Fighters ‘94

View Decapre normal hitboxes frame by frame.

Gonna copypasta something from MC2's old tumblr in regards to Little Mac

mightykombat:

HEY ALL YOU WHINY 09ER SCRUB BITCHES, LISTEN UP.

Next time you get bodied by Little Mac or who tfever and want to call them broken, remember what I’m about to tell you, I’m about to explain the difference between broken and overpowered.

A BROKEN character is a character who flat out isn’t even attempted to be balanced or is not tested properly.  These are almost exclusively boss characters, for example.

An OVERPOWERED character is a character who is too good, but can be beaten.  Little Mac would probably have this distinction, as well as Azrael from Chronophantasma and Evil Ryu from Ultra 4.

There is also a third distinction where a character is simply good or top tier without being too good or broken.  Very few will admit this of course, that would require accepting one’s own poor performance and not attempting to justify a loss with excuses.

One of the dumbest things I’ve seen fraudulent players do is compare “broken” characters to Super Turbo Akuma.  A little tip for you guys….I don’t care what game you play, what character you fought or what you think you know, they are not as broken as ST Akuma.PERIOD.   And half of you haven’t even played ST or could even name why Akuma is broken and you probably just parrot the shit cause you heard veteran FG players say it, so know what?  I’m gonna help you out.

  • Akuma is immune to stun.  Stun is a pretty important thing in ST because it’s part of what makes offensive pressure so scary, as well as the fact that damage racks up fast due to low scaling, so being completely prone to any attack is not a situation you want to be in.  Akuma, however, can just yolo all day and do what the fuck he wants because this will never happen to him.
  • Meterless unblockable setups.  It doesn’t matter how good at blocking you think you are, if Akuma knows what he’s doing, you are going to crack at some point and he is going to kill you.  That’s all there is to it.
  • GOU ZANKUU.  This fucking move was so good in ST, Akuma will fall as he’s throwing the fireball, which has very lengthy hitstun and goes at a stupid good angle.  He can create unblockables or just fuck with you because he’s got an air fireball and you don’t.
  • Invincible tatsu.  Akuma has the old tatsumaki from the original versions of Ryu, meaning he can just shit on anything you try to do to him.  Oh but it gets worse, because Akuma’s is FASTER AND HAS A HIGHER VELOCITY, meaning anything you try it susceptible to being shut down by the roflcopter.
  • Overall high damage and mobility, as well as everything being safe.  Akuma does not have to gamble or take risks, everything he does is either a guaranteed success or is safe enough for him to try again with no repercussions to fear.  In addition to not needing to commit to anything, Akuma can get anywhere onscreen due to his fast walk speed and retarded teleport, and when he does touch you you’re dying in like 2 combos, one to stun you and one to finish you.
  • And on top of all this, in the Dreamcast version, GBA version and HD Remix, he still has the SGS and it has never been faster with the possible exception of SF4 ultra 1. 

This was well before Akuma became the low health glass cannon we know him as today.  Back then he didn’t have a playstyle that consisted of the player trying to be creative and sneaky to hit the opponent with a mixup and send them into the vortex to make them guess, no he didn’t need to be unpredictable.  Quite the opposite.  You know exactly what Akuma is gonna do in ST, but there’s nothing you can do to stop it because he’s fucking ST Akuma.  Even David Sirlin’s glorified Mugen fullgame HDR did not properly nerf Akuma.  If the other player is even slightly better than you and they pick Akuma your chances of winning are nil.  Absolute.  Fucking.  Zero.

So kids, next time you get completely murdered by a high tier character or your low tier hero gimmick team got mercilessly trashed, don’t go on SRK or Eventhubs or Gamefaqs and write up a salty post under the pretense of being more skilled than the other guy because you don’t need to “rely on top tiers.”  Instead you have two options.  1.)Learn how to deal with a ridiculous character, or 2.)Drop your char(s) for one(s) that deal with them better.  Sure Mac, Azrael, Evil ryu, whoever may be too good and may or may not need a nerf, but that does not make them broken, only OP.  Broken is not the same thing as OP.

And please, do NOT invoke the name of ST Akuma when trying to make a case.  You WILL look like a scrub to everyone who has been playing fighters for more than a week.


They will never heed this advice, unfortunately. 

Scrub mentality is often indicative of other personality problems, namely egotism, in the sense that they to can’t admit personal flaws, and prefer to project their shortcomings onto other factors,

In this case, blaming Little Mac players for using a “CHEEP KARACKTER XD”, instead of admitting they lost, and have to get better at the game.

And that’s really what it’s about. Invalidating their competitor’s victory, since he wasn’t playing by their terms. “He used a Little Mac, so he didn’t really win, now did he?”

Even when they lose, in their heads, they’ve won, and that’s all that matters to them.

GOENITZ WRECKS SOME SHIT

Stages from King of Fighters ‘96

Always loved the overpass stage, and I’m also glad to see the classic desert truck-stop made it’s return; an SNK staple, yes?

source - TheFightersGeneration

sphereflame said: FOLLOW DOOM. Haven't you missed me?

Yes. DO YOU HAVE JOJO YET : O

hopshack:

businessinsider:

This Map Shows The Best Beer From Every State

Stoked bayou teche made it for LA. Love everything they brew

Was hoping for Riverhorse Trippel and Brooklyn in NJ/NYKona is the only Hawaiian beer I’ve ever heard of, lol.Good stuff, though.

hopshack:

businessinsider:

This Map Shows The Best Beer From Every State

Stoked bayou teche made it for LA. Love everything they brew

Was hoping for Riverhorse Trippel and Brooklyn in NJ/NY

Kona is the only Hawaiian beer I’ve ever heard of, lol.

Good stuff, though.

Neko